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Computer Graphics for Java Programmers by Leen Ammeraal and Kang Zhang (2017,...

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Item specifics

Condition
Very Good: A book that has been read but is in excellent condition. No obvious damage to the cover, ...
Subject
Graphics
ISBN
9783319633565

About this product

Product Identifiers

Publisher
Springer International Publishing A&G
ISBN-10
3319633562
ISBN-13
9783319633565
eBay Product ID (ePID)
239794348

Product Key Features

Number of Pages
IX, 387 Pages
Language
English
Publication Name
Computer Graphics for Java Programmers
Subject
Computer Graphics, Programming Languages / Java, Cad-Cam, Compilers
Publication Year
2017
Type
Textbook
Subject Area
Computers
Author
Leen Ammeraal, Kang Zhang
Format
Hardcover

Dimensions

Item Weight
254.5 Oz
Item Length
9.3 in
Item Width
6.1 in

Additional Product Features

Edition Number
3
Number of Volumes
1 vol.
Illustrated
Yes
Table Of Content
1 - Elementary Concepts.- 2 - Applied Geometry.- 3 - Geometrical Transformations.- 4 - Classic 2D Algorithms.- 5 - Perspective and 3D Data Structure.- 6 - Hiddden-Line and Hidden-Face Removal.- 7 - Color, Texture, and Shading.- 8 - Fractals.- Appendix A - Interpolation of 1/z.- Appendix B - Class Obj3D.- Appendix C - Hidden-Line Tests and Implementation.- Appendix D - Several 3D Objects.- Appendix E - Hints and Solutions to Exercises.- Bibliography.- Index.
Synopsis
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for theircourses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource., This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
LC Classification Number
T385

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Huff Books

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