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Virtual Reality Analytics: How VR and AR change Business Intelligence
by Frisch, Carsten; Izdebski,... | PB | LikeNew
US $8.86
ApproximatelyS$ 11.37
Condition:
“Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, ”... Read moreabout condition
Like New
A book in excellent condition. Cover is shiny and undamaged, and the dust jacket is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear.
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Free Economy Shipping.
Located in: Aurora, Illinois, United States
Delivery:
Estimated between Mon, 15 Sep and Sat, 20 Sep to 94104
Returns:
30 days return. Seller pays for return shipping.
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)
Seller assumes all responsibility for this listing.
eBay item number:146567905571
Item specifics
- Condition
- Like New
- Seller Notes
- Binding
- Paperback
- Book Title
- Virtual Reality Analytics
- Weight
- 0 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9783944218090
About this product
Product Identifiers
Publisher
Gordon Gordon's Arcade, Chuck Ian
ISBN-10
3944218094
ISBN-13
9783944218090
eBay Product ID (ePID)
246782072
Product Key Features
Number of Pages
90 Pages
Publication Name
Virtual Reality Analytics : How Vr and Ar Change Business Intelligence
Language
English
Publication Year
2016
Subject
Virtual Worlds
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
0.2 in
Item Weight
4.7 Oz
Item Length
9 in
Item Width
6 in
Additional Product Features
Intended Audience
Trade
Illustrated
Yes
Synopsis
Way more than traditional web shop analysis technology VR analytics promises to deliver even deeper insights into the consumer's psyche. As powerful as immersive media itself are the new possibilities of gathering behavioural user data during VR experiences and utilizing them alongside traditional data warehouse information. VR is only the first of three visual computing waves heading our direction in the next several years. It is followed by the AR wave (Augmented Reality) and then the USEMIR wave (Ubiquitous SEnsory MIxed Reality). Each wave will develop it's own kind of specialized analytics enhancing today's Business intelligence systems. And each wave will turn what we now call Big Data into even more Gigantic Data (GiganData). This dossier is co-authored by industry experts to allow you a first deeper look into the brave new world of Virtual Reality Analytics and beyond: Carsten Frisch, Chuck Gordon, Krzysztof Izdebski, Petr Legkov, Max Maschmann, Joerg Osarek, Alexander Scholz, Frank Sommerer, Kevin Williams. Jan Tussing, Journalist and Silicon Valley Expert says: "This dossier shows the game changing mechanisms of Virtual Reality Analytics in a fascinating way."
Item description from the seller
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