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Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See all condition definitionsopens in a new window or tab
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ISBN
9780201699562
Publication Name
Real-Time Design Patterns : Robust Scalable Architecture for Real-Time Systems
Item Length
9.2in
Publisher
Addison Wesley Professional
Series
Addison-Wesley Object Technology Ser.
Publication Year
2002
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.1in
Author
E. Douglas Jensen, Bruce Powell Douglass
Item Width
7.4in
Item Weight
31.4 Oz
Number of Pages
528 Pages

About this product

Product Information

This revised and enlarged edition of a classic in Old Testament scholarship reflects the most up-to-date research on the prophetic books and offers substantially expanded discussions of important new insight on Isaiah and the other prophets.

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0201699567
ISBN-13
9780201699562
eBay Product ID (ePID)
2343764

Product Key Features

Author
E. Douglas Jensen, Bruce Powell Douglass
Publication Name
Real-Time Design Patterns : Robust Scalable Architecture for Real-Time Systems
Format
Trade Paperback
Language
English
Series
Addison-Wesley Object Technology Ser.
Publication Year
2002
Type
Textbook
Number of Pages
528 Pages

Dimensions

Item Length
9.2in
Item Height
1.1in
Item Width
7.4in
Item Weight
31.4 Oz

Additional Product Features

Lc Classification Number
Qa76.54.D68 2003
Table of Content
(NOTE: Each chapter, except Chapter 9, concludes with References. ) Preface. I. DESIGN PATTERN BASICS. 1. Introduction. Basic Modeling Concepts of the UML.Models.Structural Elements and Diagrams.Small Things: Objects, Classes and Interfaces.Relations.Structural Diagrams.Big Things: Subsystems, Components, and Packages.Behavioral Elements and Diagrams.Actions and Activities.Operations and Methods.Statecharts.Activity Charts.Interactions.Use Case and Requirements Models.Capturing Black-Box Behavior without Revealing Internal Structure.What is a Design Pattern? 2. Architecture and the UML. Architecture.Logical and Physical Architecture.Logical Architecture.Physical Architecture.The Five Views of Architecture.Subsystem and Component View.Concurrency and Resource ViewDistribution View.Safety and Reliability View.Deployment View.Implementing Architectures.Alphabet Soup: CORBA, UML and MDA Basics.MDA to the Rescue.Creating Architecture Elements the Model Level.Subsystem and Component View.Concurrency and Resource View.Distribution View.Safety and Reliability View.Deployment View. 3. The Role of Design Patterns. Introduction.The ROPES Development Process.Why Process?ROPES Process Overview.The ROPES Microcycle in Detail.Party!Analysis with the ROPES Process.Design with the ROPES Process.Translation.Test.Design Pattern Basics.What is a Design Pattern?Basic Structure of Design Patterns.How to Read Design Patterns in this Book.Using Design Patterns in Development.Pattern Hatching Locating the Right Patterns.Pattern Mining Rolling your own Patterns.Pattern Instantiation Applying Patterns in Your Designs. II. ARCHITECTURAL DESIGN PATTERNS. 4. Subsystem and Component Architectural Patterns. Layered Pattern.5-Layer Architecture Pattern.Microkernel Architecture Pattern.Channel Architecture Pattern.Recursive Containment Pattern.Hierarchical Control Pattern.Virtual Machine Pattern.Component-Based Architecture.ROOM Pattern. 5. Concurrency Patterns. Introduction.Concurrency Patterns.Message Queuing Pattern.Interrupt Pattern.Guarded Call Pattern.Rendezvous Pattern.Cyclic Executive Pattern.Round Robin Pattern.Static Priority Pattern.Dynamic Priority Pattern. 6. Memory Patterns. Memory Management Patterns.Static Allocation Pattern.Pool Allocation Pattern.Fixed-Sized Buffer Pattern.Smart Pointer Pattern.Garbage Collection Pattern.Garbage Compactor Pattern. 7. Resource Patterns. Introduction.Critical Section Pattern.Priority Inheritance Pattern.Highest Locker Pattern.Priority Ceiling Pattern.Simultaneous Locking Pattern.Ordered Locking Pattern. 8. Distribution Patterns. Introduction.Shared Memory Pattern.Remote Method Call Pattern.Observer Pattern.Data Bus Pattern.Proxy Pattern.Broker Pattern. 9. Safety and Reliability Patterns. Introduction.Handling Faults.Protected Single Channel Pattern.Homogeneous Redundancy Pattern.Triple Modular Redundancy Pattern.Heterogeneous Redundancy Pattern.Monitor-Actuator Pattern.Sanity Check Pattern.Watchdog Pattern.Safety Executive Pattern. Appendix A: Notational Summary. Appendix B: Pattern Index. Index. 0201699567T08282002
Copyright Date
2003
Target Audience
Scholarly & Professional
Topic
Programming / General, Systems Architecture / General, Programming / Object Oriented, Data Processing
Lccn
2002-074701
Dewey Decimal
004/.33
Dewey Edition
21
Illustrated
Yes
Genre
Computers

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