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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics by Da

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
ISBN-13
9780122290633
Book Title
3D Game Engine Design
ISBN
9780122290633
Subject Area
Multimedia
Publication Name
3d Game Engine Design: a Practical Approach to Real-Time Computer Graphics
Publisher
Taylor & Francis Inc
Subject
Computer Science, Animation
Publication Year
2006
Type
Textbook
Format
Hardcover
Language
English
Item Height
254mm
Author
David H. Eberly
Item Width
178mm
Item Weight
2336g
Number of Pages
1040 Pages

About this product

Product Information

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics-all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

Product Identifiers

Publisher
Taylor & Francis Inc
ISBN-13
9780122290633
eBay Product ID (ePID)
96746655

Product Key Features

Subject Area
Multimedia
Author
David H. Eberly
Publication Name
3d Game Engine Design: a Practical Approach to Real-Time Computer Graphics
Format
Hardcover
Language
English
Subject
Computer Science, Animation
Publication Year
2006
Type
Textbook
Number of Pages
1040 Pages

Dimensions

Item Height
254mm
Item Width
178mm
Item Weight
2336g

Additional Product Features

Title_Author
David H. Eberly
Country/Region of Manufacture
United States

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Business seller information

Value Added Tax Number:
  • AU 82107909133
  • GB 293967539
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