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Dungeon Crawl Classics: Against the Thieves Guild
US $15.95
ApproximatelyS$ 20.64
Condition:
Brand New
A new, unread, unused book in perfect condition with no missing or damaged pages.
5 available
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Shipping:
Free Standard Shipping.
Located in: Janesville, Wisconsin, United States
Delivery:
Estimated between Sat, 27 Sep and Wed, 1 Oct to 94104
Returns:
30 days return. Buyer pays for return shipping. If you use an eBay shipping label, it will be deducted from your refund amount.
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eBay item number:127395014447
Item specifics
- Condition
- Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
- MPN
- GMG4726
- Brand
- Goodman Games
- Age Level
- 12-16 Years
- Recommended Age Range
- 12-16 Years
- Custom Bundle
- No
- Bundle Description
- None
- Color
- Blue
- Size
- One Size
- ISBN
- 9781961756243
About this product
Product Identifiers
Publisher
Goodman Games
ISBN-10
1961756242
ISBN-13
9781961756243
eBay Product ID (ePID)
3065124048
Product Key Features
Book Title
Dcc Rpg: Against the Thieves Guild
Number of Pages
32 Pages
Language
English
Publication Year
2024
Topic
Fantasy / General, Role Playing & Fantasy, Fantasy / Action & Adventure
Genre
Fiction, Games & Activities
Format
Trade Paperback
Dimensions
Item Weight
5.1 Oz
Item Length
10 in
Item Width
7 in
Additional Product Features
Intended Audience
Trade
Synopsis
Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
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