|Listed in category:
Have one to sell?

Games Design and Play by John Sharp NEW Paperback softback

Condition:
Brand New
Price:
GBP 38.65
ApproximatelyS$ 66.44
Postage:
GBP 7.99 (approx S$ 13.73) Economy Postage. See detailsfor shipping
Located in: London, UK, United Kingdom
Delivery:
Estimated between Fri, 28 Jun and Wed, 17 Jul to 43230
Estimated delivery dates - opens in a new window or tab include seller's handling time, origin ZIP Code, destination ZIP Code and time of acceptance and will depend on shipping service selected and receipt of cleared paymentcleared payment - opens in a new window or tab. Delivery times may vary, especially during peak periods.
Returns:
60 days return. Buyer pays for return shipping. See details- for more information about returns
Coverage:
Read item description or contact seller for details. See all detailsSee all details on coverage
(Not eligible for eBay purchase protection programmes)

Shop with confidence

eBay Premium Service
Trusted seller, fast shipping, and easy returns. 

Seller information

Registered as a Business Seller
Seller assumes all responsibility for this listing.
eBay item number:126294508127
Last updated on Jun 09, 2024 05:04:48 SGTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See all condition definitionsopens in a new window or tab
Title
Games, Design And Play
Weight
500
EAN
9780134392073
ISBN-10
0134392078
Date of Publication
20160628
Place of Publication
United States
Book Series
Game Design
Genre
UGG|UMK
Narrative Type
N/A
Features
N/A
Intended Audience
N/A
Ex Libris
No
Editor
N/A
Edition
N/A
Pagination
288 Pages
Dimensions
229 X 180 X 16
ISBN
9780134392073
Publication Year
2016
Type
Textbook
Format
Paperback
Language
English
Publication Name
Games, Design and Play: a Detailed Approach to Iterative Game Design
Item Height
229mm
Author
Colleen Macklin, John Sharp
Publisher
Pearson Education (Us)
Item Width
179mm
Subject
Computer Science
Item Weight
512g
Number of Pages
288 Pages

About this product

Product Information

This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game's design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

Product Identifiers

Publisher
Pearson Education (Us)
ISBN-13
9780134392073
eBay Product ID (ePID)
16046715070

Product Key Features

Author
Colleen Macklin, John Sharp
Publication Name
Games, Design and Play: a Detailed Approach to Iterative Game Design
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2016
Type
Textbook
Number of Pages
288 Pages

Dimensions

Item Height
229mm
Item Width
179mm
Item Weight
512g

Additional Product Features

Title_Author
Colleen Macklin, John Sharp
Series Title
Game Design
Country/Region of Manufacture
United States

Item description from the seller

Business seller information

Value Added Tax Number:
  • GB 160565025
Ryefield_Books

Ryefield_Books

99.6% positive feedback
100K items sold
Usually responds within 24 hours

Detailed Seller Ratings

Average for the last 12 months

Accurate description
5.0
Reasonable shipping cost
5.0
Shipping speed
4.9
Communication
4.9

Seller feedback (24,243)

r***- (1660)- Feedback left by buyer.
Past month
Verified purchase
Great item
u***u (470)- Feedback left by buyer.
Past month
Verified purchase
Item as described
y***r (1020)- Feedback left by buyer.
Past month
Verified purchase
great seller