Carmen Sandiego's ThinkQuick Challenge (Jewel Case 1999)

US $7.99
ApproximatelyS$ 10.34
Condition:
Like New
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Located in: Blackwood, New Jersey, United States
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eBay item number:123624224902
Last updated on Dec 06, 2022 08:29:48 SGTView all revisionsView all revisions

Item specifics

Condition
Like New: An item that looks as if it was just taken out of shrink wrap. No visible wear, and all ...
Region Code
NTSC-U/C (US/Canada)
Modified Item
No
Custom Bundle
No
Rating
E10+ (Everyone 10+)
UPC
0772040781408
Category

About this product

Product Information

Carmen Sandiego is at it again. This time, she has unleashed Knowledge Robots (Knowbots for short) to steal the world's knowledge, and recruited seven master criminals to help her in her schemes.<br><br>Players take on the personas of cadets from the ACME Institute and must travel to different parts of the globe, defeating the Knowbots by answering their questions correctly, while retaining as much of their capture energy as possible.<br><br>Before taking on the Knowbots, players must either get close enough to "tag" them, or stun them with a shot of energy. If time runs out before the players can accomplish this, they are barred from that location.<br><br>Each type of Knowbot steals a different type of knowledge. Dimbots for instance, steal knowledge of English. Bruiserbots steal knowledge of Math, and Touchy-Feelybots steal knowledge of art and music.<br><br>Players must answer the Knowbot's questions to gain knowledge points. If they answer the question correctly, knowledge points are gained. However, if they do not answer correctly, they lose points from what is called "Capture energy." Players are given a limited amount of capture energy, and when it is all gone, they may not capture the master criminal.<br><br>After players have defeated the Knowbots at a select number of locations, they may go to the master thief's hideout. There, they must defeat the lock, either by decoding a jumbled phrase, or by matching the symbols of the lock's code. Players may then take on the master thief.<br><br>Whichever player has the highest amount of capture energy is the one who will capture the criminal. As long as any player has capture energy, the criminal may be captured. Otherwise, he or she will escape.<br><br>Players may make up their own mission packs, leaving out categories that they do not know very well, or conversely, know too well. Players must select at least four subjects for their mission.<br><br>After the mission is over, Chase Devineaux will tell them how they did and how their knowledge point score stacks up. He may also promote the agent.<br><br>Can you retrieve the world's knowledge in Carmen Sandiego's ThinkQuick Challenge?

Product Identifiers

Publisher
The Learning Company, Inc.
UPC
0772040781408
eBay Product ID (ePID)
214711642

Product Key Features

Genre
Educational
Platform
Windows/Mac
Game Name
Carmen Sandiego's Thinkquick Challenge

Additional Product Features

Release Year
1999
Number of Players
1-4
Country/Region of Manufacture
USA
Control Elements
Mouse, Keyboard

Item description from the seller

About this seller

JB PREMIUM OUTLET

100% positive feedback11K items sold

Joined Oct 1999
Usually responds within 24 hours

Detailed Seller Ratings

Average for the last 12 months
Accurate description
4.9
Reasonable shipping cost
4.8
Shipping speed
5.0
Communication
4.9

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